Tag: warcraft

  • Aneurin Barnard and Hayley Atwell Starring in ‘Rogue Trooper’

    Aneurin Barnard, Hayley Atwell and Jack Lowden to star in Duncan Jones' 'Rogue Tropper.'
    (L to R) Aneurin Barnard, Hayley Atwell and Jack Lowden to star in Duncan Jones’ ‘Rogue Tropper.’

    Preview:

    • Aneurin Barnard, Hayley Atwell and Jack Lowden are starring in ‘Rogue Trooper’.
    • ‘Moon’ filmmaker Duncan Jones has written and directed the new movie.
    • It adapts a character from British comic book title 2000AD.

    Duncan Jones is a crafty one. Though it has been officially known that he’s been developing a new movie since at least 2018, he’s stayed mostly quiet about forward movement until some recent, teasing hints on his social media presence.

    Yet today the news has broken that Jones has already finished shooting his project, an adaptation of cult British comic book character ‘Rogue Trooper’ and is already at the editing stage for the animated movie.

    Related Article: Hayley Atwell Talks ‘Mission: Impossible – Dead Reckoning Part One’

    What’s the story of ‘Rogue Trooper’?

    Duncan Jones to direct 'Rogue Tropper.'
    Duncan Jones to direct ‘Rogue Tropper.’

    ‘Rogue Trooper’ tells the story of 19, a “Genetic Infantryman”, who finds himself the sole-survivor of an invasion force. Desperate to track down the traitor who sold him and his comrades out, the super soldier is accompanied by three killed-in-action squad mates, whose personalities have been stored in his gun, helmet and rucksack.

    The character was created by artist Dave Gibbons –– yes, the one who also collaborated on ‘Watchmen’ –– and writer Gerry Finley-Day. It was first published in British science fiction comic 2000AD (the home to the more famous ‘Judge Dredd’ character) in 1981.

    Jones has written and directed the new movie, working with Rebellion and Liberty Films and utilizing Epic’s 3D tool Unreal Engine 5 to craft the animation.

    Who is starring in ‘Rogue Trooper’?

    Aneurin Barnard.
    Aneurin Barnard. Photo: Charlie Gray.

    Aneurin Barnard is starring as the eponymous Rogue Trooper, alongside Hayley Atwell, Jack Lowden, Daryl McCormack and Reece Shearsmith.

    The ensemble also includes Jemaine Clement, Matt Berry, Diane Morgan, Alice Lowe, Asa Butterfield and Sean Bean.

    What has Jones said about ‘Rogue Trooper’?

    Liberty Films to produce 'Rogue Trooper.'
    Liberty Films to produce ‘Rogue Trooper.’

    Here’s what Duncan Jones has said about the new movie:

    “2000AD offers a very different flavor of comic action: Political and brutal at times, but always with a Pythonesque twinkle in the eye. ‘Dredd’ was a taste of what 2000AD has to offer and now we get to show the world another side of the beast. It is a genuine privilege to be given the opportunity to make ‘Rogue Trooper.’”

    Jones has also posted some teaser art for the movie:

    https://twitter.com/ManMadeMoon/status/1751974089659727934

    Here’s the statement on the movie from Producer Stuart Fenegan:

    “The advancements in Unreal Engine 5 and the inclusion of MetaHuman rigs mean that it is now possible to achieve a very high standard of animation within an indie budget. Working with our amazing partners at Rebellion, Epic and Treehouse Digital we are pioneering and developing a new creative pipeline that will enable independent production of CG animated films.”

    When will ‘Rogue Trooper’ be in theaters?

    There is no official release date yet, but the movie is currently targeting a 2025 launch.

    Aneurin Barnard, Hayley Atwell and Jack Lowden to star in Duncan Jones' 'Rogue Tropper.'
    (L to R) Aneurin Barnard, Hayley Atwell and Jack Lowden to star in Duncan Jones’ ‘Rogue Tropper.’

    Other Duncan Jones Movies:

    Buy Duncan Jones Movies on Amazon

  • Level Up: The 7 Videogame-Based Movies Actually Worth Watching

    Level Up: The 7 Videogame-Based Movies Actually Worth Watching

    Disney/Legendary

    This weekend “Pokémon: Detective Pikachu” opens and attempts to break the videogame-based film adaptation curse once and for all. (Although the trailer for “Sonic the Hedgehog” seems to have set those efforts back at least two decades – and it was only a trailer!) There have been dozens of videogame adaptations since the 1990s and most of them have been incredibly terrible (especially those directed by Uwe Boll, an Ed Wood-style master of schlock whose chosen genre seems to be awful videogame adaptations). In fact, it was a stretch to pick 7 movies worthy of your time … or at least your quarters.

    7. ‘Super Mario Bros.’ (1993)

    Disney

    It’s astonishing how few Nintendo games have been adapted for other forms, but it undoubtedly has something to do with “Super Mario Bros,” the first movie based on a videogame and definitely, if not one of the worst, then certainly one of the weirdest. Directed by “Max Headroom” co-creators Rocky Morton and Annabel Jankel, with a screenplay that was cobbled together by at least a half-dozen writers, this adaptation of the iconic videogame saw a pair of everyday plumbers (Bob Hoskins and John Leguizamo) fun afoul of an evil plot and get zapped to a land where dinosaurs had continue to evolve (mostly), ruled by an evil King Koopa (Dennis Hopper). Aesthetically, the movie has a lot going for it, from the overstuffed sets that look like a combination of Tim Burton’s “Batman” and Terry Gilliam’s “Brazil,” to the creature effects that are pleasingly pre-“Jurassic Park” in their simplicity and effectiveness. And on a narrative level, there’s more charm than you probably remember, especially as we brace ourselves for a more “faithful” animated adaptation coming soon.

    6. ‘Warcraft’ (2016)

    Legendary/Universal

    Indie auteur Duncan Jones followed up his beloved, small-scale sci-fi films “Moon” and “Source Code” with this behemoth based on the medieval strategy game of the same name. Orcs and humans are constantly battling it out, for reasons that are never fully explained but always seem unnecessarily complicated (something to do with portals). “Warcraft” can, at times, be an absolute slog, full of clashing swords and questionable accents, although what other movie can you point to that features Ben Foster as an evil wizard and Paula Patton as a green-skinned, half-orc babe? Like many of the best videogame adaptations, its ambitions are enviable, and the visual effects by Industrial Light & Magic would probably have constituted as game-changing had anybody actually seen the movie. “Warcraft” works much better at home, too, when you can pause it whenever you need to and be able to take a walk or make a sandwich.

    5. ‘Street Fighter’ (1994)

    Universal

    Most people point to the original “Mortal Kombat” as one of the best videogame adaptations. But those same people probably haven’t actually watched Mortal Kombat” in 20 years. Because it is bad. It is very, very bad. Much better, in my estimation, is “Street Fighter,” released the year before “Mortal Kombat.” It’s also based on a fighting game, but has a much better sense of humor, and unlike “Mortal Kombat,” its PG-13 rating doesn’t seem like a betrayal of the source material. (There were no twitching, disembodied spinal columns in “Street Fighter.”) As written and directed by “Die Hard” co-screenwriter Steven E. de Souza, the movie has a knowingly campy vibe, as exemplified by Jean-Claude Van Damme’s lead performance (that hair!) and Raul Julia, in his last role, as the hammy villain. Its visual effects, mostly of the old school variety, have aged much better than “Mortal Kombat’s” janky computer graphics too.

    4. ‘Need for Speed’ (2014)

    DreamWorks/Disney

    Weirdly overlooked, “Need for Speed” entered the marketplace as an earnest alternative for the “Fast and the Furious” films. Sadly, it never got the chance to be a franchise, instead getting stuck as a fascinating one-off. Aaron Paul leads a surprisingly starry cast (including Rami Malek, Imogen Poots, Michael Keaton and, er, Kid Cudi) in what is a fairly standard “guy gets out of prison and seeks revenge” movie but gussied up with really terrific car chases/crashes. (The original videogame is a classic driving arcade game.) Director Scott Waugh is a former stuntman and insisted almost all of the stunts be staged for real, and the result is a thrillingly authentic joyride that, while it might not be the most original movie ever made, is certainly one of the more exciting in recent memory. Seriously. Take a look.

    3. ‘Silent Hill’ (2006)

    Davis Films

    It’s actually scary! “Silent Hill,” the moody horror survival game by Konami, gets the big screen treatment courtesy of French auteur Christophe Gans and “Pulp Fiction” co-writer Roger Avary, and it’s actually pretty spooky. Gans smartly places a very human drama at the center of all of the supernatural weirdness, allowing the audience to emotionally connect with something before piling on all of the ghoulish nuns and pyramid-headed monsters. The result is arguably the most visually striking videogame adaptation of all time; it sometimes hits some snags in the narrative but Gans and his collaborators are very committed to maintaining and translating the essential tone and atmosphere of the original game, while adding some much-needed cinematic flourishes. Of all the videogame adaptations on the list, this one really goes there.

    2. ‘Resident Evil: Extinction’ (2007)

    Screen Gems

    There have been so many “Resident Evil” movies, each with a subtitle more interchangeable than the next, so it’s understandable if you can’t exactly remember which one “Resident Evil: Extinction” is. So let me help you out: it’s the third movie and the one set largely in Las Vegas, which has a distinctly dusty post-apocalyptic vibe that’s different than most of the latter, clearly-shot-in-a-dingy-warehouse-in-Bulgaria installments. It also has some genuinely nifty, heady action set pieces orchestrated with much aplomb (nothing beats a flock of zombie crows getting lit on fire), thanks largely to Australian auteur Russell Mulcahy. Even if you haven’t seen the previous movies (or the latter ones), “Resident Evil: Extinction” is a stylish, energetic blast, a movie that proudly wears its videogame inspiration on its sleeve while pushing things forward in fun and unique ways.

    1. ‘Pokémon: Detective Pikachu’ (2018)

    Legendary/Warner Bros

    While it’s certainly not a high bar to clear, “Pokémon: Detective Pikachu” is easily the greatest videogame adaptation of all time. And the reasons for this are simple. It takes the central premise of the videogame and card series, set in a world in which humans capture and “battle” adorable little monsters, and smartly expands it, deepening the emotional stakes (a young man, who has no Pokémon sidekick, teams up with Pikachu to investigate the disappearance of his father) and establishing a gorgeously realized, “Who Framed Roger Rabbit”-esque futuristic city where humans and Pokémon live side-by-side. Sure, the detective story trappings don’t have anywhere to go and it could have used some inspired, Joe Dante-style mayhem, but in terms of adapting what is essentially a point-and-click RPG into something even remotely resembling rousing entertainment is a feat in and of itself. And the creatures, which have a tactile believability, give off 1980s Jim Henson vibes, they’re so lifelike and seamless. If this is as good as videogame adaptations get, well, it’s pretty damn good.

  • ​How ‘Conjuring 2’ and ‘Now You See Me 2’ Bucked the Box Office’s Sequel Fatigue

    The Conjuring 2 and Now You See Me 2 box office2016 has been a disappointing year for sequels at the box office, from “Zoolander 2” to last week’s “Teenage Mutant Ninja Turtles: Out of the Shadows.” With two more of them out this weekend — “The Conjuring 2” and “Now You See Me 2” — there was a lot of talk that both movies would tank as well, that sequel-itis had set in for good.

    Yet “Conjuring 2” outperformed expectations, topping the chart with an estimated $40.4 million, just a hair shy of the $41.8 million debut of the original “Conjuring” three years ago. And “Now You See Me 2,” for which predictions ran as low as $16 million, opened with an estimated $23.0 million. That’s below the $29.3 million debut that made the first “Now You See Me” a surprise hit three years ago, but it’s still at the high end of expectations. It’s also just $1.4 million below the premiere of “Warcraft,” the highly anticipated online game adaptation, which debuted in second place with an estimated $24.4 million.

    Why are there so many sequels this year — 17 in wide release so far? Why are most of them failing? And why are a few, like this weekend’s newbies, bucking the trend?

    The usual reason cited for the abundance of sequels is Hollywood’s aversion to risk. Properties that already have name recognition in the marketplace and at least some proven fan base seem less risky than original scripts. Indeed, of this weekend’s top 13 movies, seven are sequels, four are adaptations of previously existing titles, and only the two at the bottom of the list (“The Nice Guys” and “Popstar: Never Stop Never Stopping“) are original screenplays.

    Nonetheless, even sequels have to start with an original idea somewhere. It’s worth remembering that “Now You See Me” was an original screenplay, and so was “Neighbors” which spawned the current No. 11 film, “Neighbors 2: Sorority Rising.” Someone at the studios took a chance on both of these ideas a couple years ago, and the gamble paid off, not just by launching a hit, but by launching a franchise.

    And that’s the business the studios are in now: not the sequel business, but the franchise business. Even before this weekend’s results were in, it was clear that there were likely to be a third “Conjuring” and “Now You See Me” in the pipeline. Not every franchise can be “Star Wars” or the Marvel Cinematic Universe, but no title will rest until the studio behind it has milked every last drop of spinoff possibility out of it.

    Conversely, this is a reason why Hollywood doesn’t make more movies like romance “Me Without You” (in sixth place this week). Doesn’t matter that the film cost just $20 million to make but has grossed $36.8 million here and another $18.4 million abroad. There’s no sequel possibility for this or most other movies that center on romance (notable exceptions: “Twilight” and “Bridget Jones’s Diary,” whose long-awaited third installment is due this fall).

    It’s not because of Hollywood sexism (or at least, not just because…). After all, horror movies lend themselves well to franchises, and they tend to appeal primarily to women. “Conjuring 2” star Patrick Wilson has earned a following by starring in two horror series (“Insidious” is the other).

    Of course, it helps if the sequels are actually good. Most of this year’s flop sequels got terrible reviews and weak word-of-mouth. “Conjuring 2” actually got pretty good reviews for a horror movie and earned an A- grade at Cinemascore, indicating very strong word-of-mouth. Critics. We’re much harsher on “Now You See Me 2,” but audiences gave it an A- as well.

    It also helps if the sequels are cheap to make. “Conjuring 2” cost a reported $40 million, which is a lot for a horror movie (the first “Conjuring” cost half that) but a relative bargain by summer blockbuster standards. Given its $40.4 million domestic debut, plus the $50.0 million the movie has already made abroad, it’s more than justified its cost. Similarly, “Now You See Me 2” cost a reported $90 million, still low for a summer popcorn movie. Even so, with only $45.8 million earned worldwide so far, the magician caper sequel is looking like a much bigger gamble than the paranormal investigator sequel.

    It’s where the sequels’ budgets climb into the nine figures that the math starts to become questionable, as this column noted regarding the new $135 million “Turtles” movie last week and the $170 million “Alice Through the Looking Glasstwo weekends ago. These days, with marketing and distribution costing as much as production, and with theaters taking about half the grosses, a movie’s worldwide earnings have to be about four times its budget to break even. So any movie that costs $125 million to produce has to gross more than half a billion to be profitable. That’s a tall order for most sequels.

    But then, that’s where the final piece of the puzzle comes in, which is the overseas market. Lately, studios have been far too reliant on foreign grosses to make up for weak domestic sales. Nonetheless, audiences abroad tend to be more forgiving of sequels, more eager to see movies in 3D, and more tolerant of movies that rely more on spectacle than dialogue or character development.

    Take the new “Warcraft,” for example. (Not a sequel, of course, but still an adaptation of a familiar property with a built-in worldwide fanbase.) It cost a reported $160 million to make and earned less than $25 million here. But it earned $156 million in its China debut this week, beating the record set there last summer by “Furious 7.” Already, the fantasy game adaptation has grossed $286.1 million around the world, with 92 percent of its sales coming from outside North America. At this rate, the movie should ultimately turn a profit, even at a global break-even point of $640 million, and ensure that Universal’s plans for a “Warcraft” franchise move ahead, no matter how little American audiences or critics cared for the initial installment.

    It’s at this point where the studios’ sequel math begins to make sense. They’re going to keep turning movies (and books, and video games) into franchises, no matter how few of them please reviewers or audiences here. Because they’re not making them for us.

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  • Jamie Lee Curtis Won the ‘Warcraft’ Premiere With Epic Cosplay

    ENTERTAINMENT-US-PREMIERE-WARCRAFTWhile the reviews for the video game-inspired flick “Warcraft” have been mixed at best, there was one thing everyone could agree on at the film’s Los Angeles premiere on Monday night: Jamie Lee Curtis won the red carpet.

    Instead of donning the typical Hollywood attire for the event, the actress opted for something much more awesome: full cosplay. Curtis walked the red carpet decked out as an orc shaman, alongside her son, Tom Guest, who cosplayed as an orc warrior. The mother and son painted their skin green for extra effect, and sported incredibly detailed costumes, which also included intricate headpieces and accompanying weapons.


    Curtis shared a few snaps from the event on her Twitter account, and you could tell she was having a blast walking the carpet in her elaborate get-up. She and her son also posed for photos with fellow cosplayers, and even gave a shout-out to “WoW”‘s infamous Leeroy Jenkins, who the actress lamented was missing from the film.


    Despite that omission, Curtis declared the flick “great,” and as a longtime lover of “World of Warcraft,” we suppose her opinion is the one that will really matter to fellow fans of the online game. We’re already hoping for a sequel to the movie, if only to see what the actress wears to the next premiere.

    [via: Jamie Lee Curtis]

    Photo credit: ​AFP/Getty Images

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  • ‘Warcraft’ Trailer Pits Orcs Against Humans in Epic Battle

    Warcraft movieOrcs and humans are destined to be enemies — or are they?

    The first trailer for “Warcraft,” the movie adaptation of the massively popular video game “World of Warcraft,” sets the two sides against each other. The orcs’ world is dying, and they are fleeing to the human realm. The humans are ready to fight back, and the battle promises to be epic and bloody. But perhaps one human leader and one orc warrior —Anduin Lothar (Travis Fimmel) and Durotan (Toby Kebbell) — can bridge the divide and form an alliance for peace.
    Can “Warcraft” be the next “Lord of the Rings”? It certainly seems to want to try. But the graphics and production design look, well, not as refined. The movie could certainly use another trailer that explains the story a bit more, too. Neither this one, nor the official synopsis, is particularly revealing:

    The peaceful realm of Azeroth stands on the brink of war as its civilization faces a fearsome race of invaders: orc warriors fleeing their dying home to colonize another. As a portal opens to connect the two worlds, one army faces destruction and the other faces extinction. From opposing sides, two heroes are set on a collision course that will decide the fate of their family, their people and their home

    “Warcraft” opens in theaters June 10, 2016.

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  • The First Photos From the ‘Warcraft’ Movie Are Finally Here

    A big-screen adaptation of massively popular online game “World of Warcraft” has been in the works for close to a decade, but now, the film is finally moving forward — and the first official photos from the production are here to prove it.

    Director Duncan Jones (“Moon“) shared some snaps from the flick on Twitter on Monday, revealing a look at actor Robert Kazinsky in character as Orgrim Doomhammer, leader of an army of orcs who clash with humans. The photos reveal an insane level of detail, down to Orgrim’s craggy countenance; protruding, yellowing teeth; and mangled, pointed ears.

    Wired spoke to Jones about the character’s impressive physique, revealing that while the creation was the result of visual effects, he would be “the most life-like CGI orc audiences have ever seen.” After viewing the pictures, it’s hard to argue with that assertion. According to Wired, “Orgrim’s likeness comes from the masterminds at Industrial Light and Magic, who took concept art from Blizzard Entertainment—creators of the massive World of Warcraft videogame franchise on which Jones’ film is based—and merged it with photographs and scans of Kazinsky to create the orc.”

    The impressive results speak for themselves, and should encourage audiences that if this amount of attention is paid to just one character, the rest of the film should look stellar, too. Check out the full photos below.
    Warcraft, World of Warcraft, orgrim, robert kazinsky
    Warcraft, World of Warcraft, orgrim, robert kazinsky
    “Warcraft” is due in theaters on June 10, 2016.

    [via: Duncan Jones, Wired]

    Photo credit: Duncan Jones/Legendary Pictures

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