Tag: neill-blomkamp

  • ‘Gran Turismo’ Interview: Director Neill Blomkamp

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    Opening in theaters on August 25th is the biographical sports drama and video game adaption ‘Gran Turismo,’ which was directed by Neill Blomkamp (‘District 9’).

    What is the plot of ‘Gran Turismo’?

    Based on the true story of Jann Mardenborough, a Gran Turismo player whose gaming skills won him a series of Nissan-sponsored video game competitions to become an actual professional race car driver.

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    Who is in the cast of ‘Gran Turismo’?

    Moviefone recently had the pleasure of speaking with director Neill Blomkamp about his work on ‘Gran Turismo,’ adapting the video game while telling Jann Mardenborough real life story, why Archie Madekwe was the right actor to play Mardenborough, the VFX he used to simulate the game, and shooting the race car driving scenes.

    Neill Blomkamp director of 'Gran Turismo.'
    Neill Blomkamp director of ‘Gran Turismo.’

    You can read our full interview below or click on the video player above to watch our interviews with Blomkamp, Archie Madekwe and Jann Mardenborough.

    Moviefone: To begin with, can you talk about the idea of adapting the ‘Gran Turismo’ video game by telling Jan Mardenborough’s real life story. Was that the key for you in making this movie?

    Neill Blomkamp: Yeah, totally. I mean, the thing about the movie that I thought was unique and a different way to approach video game films was this totally unusual approach of it being a biography. His life is very interesting and this combination of real world racing and the drama of the real world where we’re not in the narrative of a video game, but the video game is so integral to his journey and to the movie. I thought that was a really cool and unusual way of approaching a video game movie.

    The real Jann Mardenborough on the set of Columbia Pictures 'Gran Turismo: Based on a True Story.'
    The real Jann Mardenborough on the set of Columbia Pictures ‘Gran Turismo: Based on a True Story.’ Photo: Gordon Timpen.

    MF: Why was Archie Madekwe the right actor to play Jann Mardenborough and bring his real life story to the big screen?

    NB: I mean, there’s a host of different factors that make Archie perfect. One of the things that we spoke about a lot was just that Jann is a very grounded and sort of warm person. He’s like a really good guy. There’s something in Archie that naturally seems grounded and similar to him. They’re very similar in terms of charisma, but they’re physically totally different. Archie’s 6’6, or some crazy height and he’s not optimal for being a race car jockey, that has to be squeezed into small, lightweight race cars. So physically, he’s cool in the movie, because he kind of lurches over everyone, but he’s very different to Jann in that respect. But I met so many actors for this role and even the first time that I had a Zoom with him, I could just tell that he was the right person. Then I went to London and I met him in person and I just totally loved him. I loved working with him as well. I loved his performance and I also loved the process of actually working with him.

    Archie Madekwe as Jann Mardenborough in 'Gran Turismo.'
    Archie Madekwe as Jann Mardenborough in ‘Gran Turismo.’

    MF: Can you talk about the VFX you used to simulate the game within the movie?

    NB: Yeah, I mean that idea came from this concept that in the PlayStation or any video game computational device, that it’s running some kind of game engine. It’s calculating in 3D space everything correctly. So when you’re driving it, it’s projecting an approximation onto a screen of roughly what the track looks like. But in reality, it’s genuinely computing like an eight-kilometer long track where the size of the car is correct, all of the mathematics are in fact correct. I wanted to just project that in 3D space and let the audience see what the PlayStation is actually computing. Visually, I thought it was interesting, but the real thing about it that’s cool is, it’s kind of how a real professional sim driver experiences and sees Gran Turismo. So it felt very personal to Jann, even though it’s a cool visual motif, it’s actually how he sees the world. So any place that I could put it that didn’t feel gratuitous or too much of a gimmick, I wanted to include it.

    A race from Columbia Pictures 'Gran Turismo.'
    A race from Columbia Pictures ‘Gran Turismo.’ Photo: Gordon Timpen.

    MF: Finally, can you talk about the challenges of shooting the race car driving sequences and making those seem as authentic as possible?

    NB: I mean the goal with the race sequences was to make it as much of an experiential thing as I could. I wanted to put the cameras in positions that really let you feel like you were on the track, feeling it in a visceral way, almost like you were there as much as I could. A huge portion of that was sound design and also how the sound design would change depending on where the camera’s placed. Then also showing the internal mechanics of the car and the idea with that was, if this is how all the mechanics work, then there’s sort of a G-force or physical stress that’s applied to the driver. It all came back to this idea of trying to feel it through the screen. Then the other thing was for everything to just be real as opposed to using tricks or visual effects. I don’t really want to say visual effects, because we used visual effects, but we used visual effects to amplify what was real. So the basis for everything was always real. Anytime you see one of the actors in the cockpit, they’re really on the track doing that. None of that is fake. It’s a hundred percent real.

    Director Neill Blomkamp (center) and the real Jann Mardenborough (right) with additional crew on the set of Columbia Pictures 'Gran Turismo.
    Director Neill Blomkamp (center) and the real Jann Mardenborough (right) with additional crew on the set of Columbia Pictures ‘Gran Turismo. Photo: Gordon Timpen.

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    ‘Gran Turismo’ is produced by PlayStation Productions, 2.0 Entertainment, and Columbia Pictures. The movie is scheduled to release in theaters on August 11th, 2023.

  • Movie Review: ‘Gran Turismo’

    Archie Madekwe as Jann Mardenborough in 'Gran Turismo.'
    Archie Madekwe as Jann Mardenborough in ‘Gran Turismo.’

    Opening in limited release in theaters on August 11th and wide on August 25th, ‘Gran Turismo’ is the latest attempt to bring a video game –– sorry, driving simulator as the movie’s characters are at pains to remind us –– to screens. And it’s a mostly successful effort, partly because it has a compelling true story/underdog tale to tell rather than trying to force a narrative onto a title that doesn’t have one.

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    What’s the story of ‘Gran Turismo’?

    Archie Madekwe stars in Columbia Pictures 'Gran Turismo.'
    Archie Madekwe stars in Columbia Pictures ‘Gran Turismo.’ Photo: Gordon Timpen. ©2023 CTMG. All Rights Reserved. Gran Turismo is a trademark of Sony Interactive Entertainment Inc.

    The movie follows Jann Mardenborough (Archie Madekwe), a gamer living in the UK who is obsessed with the PlayStation-based driving simulation ‘Gran Turismo’. He’s become a highly proficient driver, rising up the ranks of top players and saving money to buy new gaming equipment even as his parents –– particularly former professional footballer Steve (Djimon Hounsou) –– don’t understand his ambitions.

    Jann’s life changes forever when he wins an invite-only GT race, gaining him entry to an exclusive academy set up primarily as a marketing deal between Nissan (driven by ambitious PR executive Danny Moore, played by Orlando Bloom) and Sony. Whoever succeeds at the academy will score a contract –– subject to also securing a racing license by finishing at least fourth in one race –– to drive in Nissan’s professional team for races in Europe and the United Arab Emirates.

    After making it through as the champ, Jann faces the toughest test of his life… since racing with trained drivers who have been behind the wheel of real vehicles for years is no mean feat. And he faces snobbish backlash from both pit crews and the drivers he’s competing against. Aided by former driver-turned-mentor Jack Salter (David Harbour), Jann will have to prove he has what it takes on actual tracks such as the legendary Le Mans in France.

    Related Article: Orlando Bloom Joins David Harbour in the ‘Gran Turismo’ Movie

    Who else is in ‘Gran Turismo?’

    David Harbour stars in Columbia Pictures 'Gran Turismo.'
    David Harbour stars in Columbia Pictures ‘Gran Turismo.’ Photo: Gordon Timpen. ©2023 CTMG. All Rights Reserved. Gran Turismo is a trademark of Sony Interactive Entertainment Inc.

    ‘Gran Turismo’s cast also includes Geri Horner, Darren Barnet, Takehiro Hira, Joshua Stradowski, Daniel Puig, Maeve Courtier-Lilley, Pepe Barroso, Thomas Kretschmann and Lindsay Pattison.

    Does ‘Gran Turismo’ make the winners’ circle?

    A scene from director Neill Blomkamp's 'Gran Turismo.'
    A scene from director Neill Blomkamp’s ‘Gran Turismo.’

    In a world where video game adaptations have finally started to see real success (e.g., ‘The Super Mario Bros. Movie’ and ‘Mortal Kombat’), the pressure is on for new titles to stand out. ‘Gran Turismo’, which has been in development for years (at one point, ‘Top Gun: Maverick’s Joseph Kosinski was in the directing driver’s seat), has an advantage thanks to its hooky roots in Mardenborough’s real-life story, which means it doesn’t have to go the ‘Need for Speed’ route and try to layer a fictional idea over a game that doesn’t have a narrative.

    The result is much more effective than that benighted 2014 movie, though it still suffers from a few issues.

    Neill Blomkamp was an interesting choice to direct: he’s more known for the sci-fi likes of ‘District 9’, ‘Elysium’ and ‘Chappie’ and more recently took a side-step into shorts and horror. He certainly has a grasp on how to meld the effects with real-world footage seamlessly, aside from the moments where he actually wants to call attention to them (such as Jann’s car breaking apart to put him back in his bedroom before reforming all in one shot to show him channeling his virtual racing experience in a key moment during an actual event), and he knows how to shoot a kinetic racing scene.

    Madekwe, previously seen in movies such as ‘Midsommar and ‘Voyagers’ does a decent job of bringing Jann to life, the script from ‘American Sniper’s Jason Hall and ‘King Richard’s Zach Baylin, portraying him as quietly confident but never overly cocky (there’s a stock American fellow driver for that purpose). He’s believably a young man still looking for his place in the world when he discovers this extension to his obsessions.

    Yet the person truly deserving of a place on the acting podium is David Harbour, who has spent years perfecting the grumpy veteran dealing with a bunch of younger people on ‘Stranger Things’. His Jack is a highlight of the movie, a former racer himself tinged with tragedy who is grimly unconvinced that any of these “sim” kids can cut it in an actual car before Jann proves he has real potential, and a bond begins to form. Harbour is also the anchor for an amusing montage where Jack washes out one simulator candidate after another.

    Oh, and this is likely to be the only video game/sports movie where the hero chills out to Enya and Kenny G.

    Where does the movie lose traction?

    'Gran Turismo' video game from PlayStation.
    ‘Gran Turismo’ video game from PlayStation.

    Which isn’t to say ‘Gran Turismo’ is totally free of issues. Despite the pacey racing scenes, no amount of sweeping drone/helicopter shots and camera positions near wheels can help the fact that an awful lot of what happens on the track is repetitive. There are several moments where Jann is trying to get past his competition, only for them to swerve to block him. It makes for less excitement more checking of the watch as you wonder if there is ever going to be anything else happening.

    And even when Jann suffers an accident that shakes him to the core, the fallout seems less than realistic, him refusing to see his mother and father when you know any real parent would have rushed to the young person’s side, no matter their feelings.

    In fact, emotion is a big issue for a film as a whole, coldly bringing the story to life with little in the way of heartfelt human reactions. Again, only Madekwe and Harbour moving the needle in any real direction on that front.

    And while the cars are running on gas, the film’s plot –– real as it might be –– is solely powered by cliches. There are the family misunderstandings, the wilder sportier brother (played by Daniel Puig, who ironically looks more like the real-life Mardenborough), the rivalry on the track and the snobbish professionals, one of whom drives a gold car. There’s also an entirely unnecessary subplot about Jann’s flirtation/relationship with a girl from his hometown who he follows on Instagram that adds nothing to the story and could have been excised, shortening the bloated 2hr and 15-minute running time.

    Yet ‘Gran Turismo’, while it might not be in pole position, has enough entertainment value and certainly skirts around some of the bigger potholes of game adaptations past.

    ‘Gran Turismo’ receives 7.5 out of 10 stars.

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    Orlando Bloom stars in Columbia Pictures 'Gran Turismo.'
    Orlando Bloom stars in Columbia Pictures ‘Gran Turismo.’ Photo: Gordon Timpen. ©2023 CTMG. All Rights Reserved. Gran Turismo is a trademark of Sony Interactive Entertainment Inc.

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    Buy Tickets: ‘Gran Turismo’ Movie Showtimes

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    ‘Gran Turismo’ is produced by PlayStation Productions, 2.0 Entertainment, and Columbia Pictures. The movie is scheduled to release in theaters on August 11th, 2023.

  • Neill Blomkamp Considering ‘Gran Turismo’ Movie

    Gran Tourismo 7 red sports car
    PlayStation

    Thanks partly to the $400 million-plus global box office haul for ‘Uncharted’, Sony and its PlayStation Pictures arm are looking to start the engines anew on more video game adaptations. And one big one on the development starting grid is ‘Gran Turismo’.

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    It is, as Deadline cautions, very early days on this one, but the studio reportedly is considering ‘District 9’ and ‘Elysium’ director Neill Blomkamp to take the creative driver’s seat.

    Blomkamp, who also made ‘Chappie’, has largely gone the indie studio route since the robo-movie, producing a series of sci-fi shorts before returning last year with horror film ‘Demonic’. He could certainly bring a real sense of style and speed to a ‘Gran Turismo’ film, though it’s also quite different from pretty much everything he’s made.

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    Created by Polyphony and Kazunori Yamauchi in 1997, ‘Gran Turismo’ was hailed as one of the most authentic driving simulators in its class for its focus on precise graphics, driving physics and attention to detail of its cars, which players would build and race. The series has sold more than 85 million copies, with the most recent edition, ‘Gran Turismo 7’, hitting shelves this past March for PS 4 and PS 5.

    The idea of a movie based off ‘Gran Turismo’ is hardly a new concept. In fact, when ‘Need For Speed’ was driving towards screens in 2013, Sony saw an opportunity to drift off the potential demand for that movie and launch a competing car project.

    ‘Watchman’ movie writer Alex Tse was the first person hired to start finding a way to turn the game – which is not based off a story and features no human characters – into a film. Of course, the lack of narrative elements in the game mean that it’s essentially a blank slate for creative teams.

    Yet ‘Need For Speed’ spun out at the box office following terrible reviews in 2014, and Sony hit the brakes on ‘Gran Turismo’. Yet it seemed to be gaining traction again in 2015 when Joseph Kosinski was brought on to develop a potential new take on the idea.

    That version, though, also went nowhere, and Kosinski headed to other projects, including a little movie doing quite well at the box office right now called ‘Top Gun: Maverick’.

    You can see why Sony might still be interested, even beyond the success of ‘Uncharted’. Video game adaptations are having a moment right now, what with ‘Sonic the Hedgehog’s sequel speeding to solid returns, the most recent ‘Mortal Kombat’ spawning its own follow-up and ‘Borderlands’ as just one title on the way. There’s also been chatter about a ‘Gran Turismo’ series, though Deadline’s report calls that inaccurate.

    We won’t hold our breath, then, until there’s actual momentum on this one. Blomkamp is a talented director, for sure, but he’s also been involved in several projects that couldn’t make it out of development limbo, not the least of which were his plans for a new ‘Alien’ movie. He’s long talked up the sequel to ‘District 9’, but so far there is no idea when we might see it.

  • Neill Blomkamp Exits ‘Robocop’ Sequel to Work on New Horror Thriller

    Orion Pictures

    The “RoboCop” revival will have to go on without Neill Blomkamp.

    The “District 9” and “Chappie” direct had been attached to a sequel to the 1987 original, but has left the project due to scheduling issues.

    Original writers Ed Neumeier and Michael Miner wrote a sequel script to their 1987 film. “Robocop” director Paul Verhoeven was reportedly not interested, but Blomkamp took up the mantle.

    But on Twitter, Blomkamp revealed that he has exited the project to focus on a “new horror/thriller.” And unfortunately, MGM wasn’t willing to wait for him:

    https://twitter.com/NeillBlomkamp/status/1161887748535439360

    The original “Robocop” starred Peter Weller as a mortally injured police officer whose life is saved when he’s turned into a half-cyborg.  RoboCop fought crime in Detroit, though he was also plagued by memories of his previous married life.

    It was followed by two unmemorable sequels and then a reboot in 2014 with director Jose Padilla and star Joel Kinnaman. It didn’t catch on with audiences in the U.S. (though it did make $240 worldwide and performed well in China).

    When he first joined the sequel project, Blomkamp told Deadline that the story of “RoboCop” had a huge effect on his childhood and now what really resonates is the theme of “identity, and the search for identity.”

    He added, “What draws me now is someone searching for their lost identity, taken away at the hands of people who are benefiting from it, and seeing his memory jogged by events. That is most captivating.”

  • Neill Blomkamp Tackling ‘RoboCop Returns’ to Revive Franchise (Again)

    Robocop
    Orion Pictures

    Reviving “RoboCop,” take two.

    MGM is hoping once again to jumpstart franchise that began with the 1987 classic action flick, this time with director Neill Blomkamp (“District 9,” “Chappie”) at the helm of “RoboCop Returns.

    Original writers Ed Neumeier and Michael Miner wrote a sequel script to their 1987 film that is being reworked by Justin Rhodes (co-writer of the upcoming “Terminator”).

    The original movie, directed by Paul Verhoeven, starred Peter Weller as a mortally injured police officer whose life is saved when he’s half-turned into a cyborg.  RoboCop fought crime in Detroit, though he was also plagued by memories of his previous married life.

    It was followed by two unmemorable sequels and then a reboot in 2014 with director Jose Padilla and star Joel Kinnaman. It didn’t catch on with audiences in the U.S. (though it did make $240 worldwide and performed well in China).

    Blomkamp told Deadline that the story of “RoboCop” had a huge effect on his childhood and now what really resonates is the theme of “identity, and the search for identity.”

    He added, “What draws me now is someone searching for their lost identity, taken away at the hands of people who are benefiting from it, and seeing his memory jogged by events. That is most captivating.”

  • Chris Evans to Lead Neill Blomkamp’s Disaster Thriller ‘Greenland’ After ‘Avengers’

    Chris Evans has been busy on Broadway of late, but we know he’ll return as Steve Rogers/Captain America for more “Avengers 4” filming this fall. After that, Evans will lead a disaster thriller called “Greenland” from “District 9,” “Elysium,” and “Chappie” director Neill Bomkamp.

    According to Deadline, “Greenland” is “the story of a family’s fight for survival in the face of a cataclysmic natural disaster.” Principal photography is scheduled for the last quarter of 2018, which sounds like right around or after Evans’ final scenes as Cap.

    Anton CEO Sébastien Raybaud, shared a statement on the project, which the company is co-producing with Thunder Road Pictures’ Basil Iwanyk:

    “When we read Greenland, we knew it was exactly the sort of film we wanted to make as we build the Anton brand — smart, character driven genre with action and heart. We are very excited to work alongside our friends at STX with such exceptional talent as Neill Blomkamp, Chris Evans and Basil Iwanyk.”

    STXinternational will take on overseas distribution; President David Kosse shared his own statement:

    “Greenland is the kind of highly commercial genre fare that sees Neill Blomkamp doing what he does best: delivering a smart, fresh, high concept narrative in a world we can easily recognize. We were immediately attracted to this talent-driven, wide release, theatrical title that is so distinctive of the STX brand. Working alongside Neill, Thunder Road, Riverstone and Anton to bring this to the marketplace is a tremendous opportunity.”

    It’s not clear when we can expect “Greenland” to hit theaters, but let’s pencil it in for 2019.

    Chris Evans also has the movie “The Red Sea Diving Resort” coming at some point later in 2018; it’s currently in post-production after filming last summer. And we know the “Avengers: Infinity War” star will be back for “Avengers 4,” which opens in theaters May 3, 2019.

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  • Ridley Scott Says Neill Blomkamp’s ‘Alien’ Sequel Isn’t Happening

    Neill BlomkampWere you holding out for that Neill Blomkamp-directed “Alien” sequel? Well, it’s never gonna happen, says Ridley Scott.

    In 2015, Blomkamp, the director of “Elysium” and ” District 9shared some concept art for an upcoming “Alien” film that featured Ripley (Sigourney Weaver) and a disfigured Hicks (Michael Biehn), who apparently didn’t die in “Alien 3” after all. At the time, he said, “‘Alien’ going very well. Love this project.”

    But Scott now says that film is DOA. He told French web site Allocine (via The Playlist), “I think it will never see the light. There was never a scenario, just an idea that evolved into a pitch of 10 pages. I had to participate as a producer, but it did not go any further because Fox decided that they did not want to do it.”

    You can start debating now whether this is because “Chappie,” Blomkamp’s most recent film, was a critical and box-office disappointment, or because Scott wants to keep making any and all “Alien” films himself.

    Blomkamp hasn’t yet commented on the news. He did share a tweet on #AlienDay, saying he was excited for Scott’s upcoming “Alien: Covenant.”

  • Neill Blomkamp Reveals New ‘Alien’ Concept Art Featuring Ripley

    alien, alien concept art, ripley, sigourney weaver, michael biehnDirector Neill Blomkamp is showing off some nifty new concept art for his upcoming “Alien” flick, and it features some old favorites from the franchise.

    The illustrated image, which Blomkamp shared on his Instagram page, showcases Ellen Ripley (Sigourney Weaver) and Corporal Hicks (Michael Biehn), who both appear tense and serious. They’re face to face with someone sporting a bulky, metallic-looking suit, which also has the South Korean flag on it.

    #alien going very well. Love this project

    A photo posted by Brownsnout (@neillblomkamp) on


    What any of that means is anyone’s guess, but it’s a cool inside look at the filmmaking process. As Blomkamp said in the picture’s caption, the production is “going very well” and he “love[s] this project.”

    It remains to be seen whether or not fans will love it, considering it will ignore the last two films in the franchise. But the return of Weaver and Biehn bodes well for the flick, and Blomkamp seems like such a fan of the material, that we’re sure he’ll do it justice. (Having original “Alien” director Ridley Scott on board as a producer doesn’t hurt, either.)

    Stay tuned for more — it seems Blomkamp is only just getting started offering fans behind-the-scenes glimpses of the project.

    [via: Neill Blomkamp]

    Photo credit: Neill Blomkamp

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  • What Lies Ahead for Neill Blomkamp and His Pseudo South Africa?

    Neill Blomkamp at a 'CHAPPIE' Fan Event In BerlinThere are always those artists, for better or for worse, that we recognize at a moment’s notice; like a Radiohead song that gives its maker away in the first four chords or a string of dialogue that could only have been written by Quentin Tarantino himself. This maxim seems more and more evident with every installment in Neill Blomkamp‘s filmography.

    Every element, from costume to tone, is fast becoming unofficially trademarked by the South African director. When he broke out in 2009 with “District 9,” I assumed I was watching a one-of-a-kind film, and that Blomkamp would quickly move on to other genres and stories; this clearly has not been the case. It seems that he has been given creative freedom to continually pursue his obsession with crime-riddled near-futures and dystopian South Africa’s. But after reading the poor reviews for his latest film, “Chappie,” the story of a sentient robot turned gangster, and then seeing it for myself, I’m not sure how much longer Blomkamp will be able to make these types of films seemingly all by himself.

    “Chappie” wasn’t a terrible film by any means, but it certainly wasn’t a rebound from his previous outing, “Elysium,” which faired poorly at the domestic box office yet had a superior critical reception. (In fact, don’t be surprised if “Chappie” loses more on the back end, even though it cost a fraction of the former to make.) Even though “District 9” had the looks of something that wouldn’t be repeated, it seems that is exactly what Blomkamp has tried to do twice now — failing both times.

    Passion projects are a gem in Hollywood. Most directors go their whole careers without one, some are lucky to make two, and others are blessed with whole strings of them, even if they repeatedly fail. Sometimes all it takes is one blockbuster and you are given the keys to the kingdom. But whereas most will move on to bigger and better ideas, Blomkamp has hindered himself by making inferior versions of his original masterpiece.

    I truly want to root for him. I love sci-fi. I love robots. And I love aliens. Maybe that formula can be successful time and time again. Perhaps Blomkamp is simply going about it in the wrong way. Tarantino basically gives us the same thing in every film. “Inglorious Bastards” and “Django Unchained” could only have been done by the same person, and even someone who has only seen those two movies as long as he’s lived could probably guess that. Tarantino’s formula works because he varies it so much. It’s the same type of dialogue and pop culture-infused with violence, but it’s also always new and refreshing.

    Blomkamp continually gives us the same types of characters and the same types of social issues, but he doesn’t alter it enough from film to film. I don’t despise “Eylsium” or “Chappie,” and I earnestly believe that Blomkamp has what it takes. He just needs to bring more to the plate next time — if there is a next time.

    Jack Heyden is a sophomore at the University of Illinois and a contributor to Moviefone’s Campus Beat. Are you a current college student with a love for all things movies and TV? Contribute to Campus Beat!
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  • Neill Blomkamp Is Sad More People Don’t Explode In ‘Chappie’ (EXCLUSIVE)

    Neill Blomkamp Chappie InterviewIn just three movies, South African filmmaker Neill Blomkamp (who now lives in Canada, actually) has established himself as a science-fiction visionary, fearlessly taking audiences into the distant future while reminding them very much of the world in which they live. This can mean shining a light on refugee aliens in a derelict Johannesburg in “District 9” (an allegory for immigration and Apartheid, amongst other things) and making the gap between the wealthy and the poor a glittery technological gulf exemplified by a ritzy space station in the unfairly maligned “Elysium.”

    In his newest film, “Chappie,” Blomkamp returns to Johannesburg to focus on a broken police robot who is given a new personality chip by an intrepid inventor (Dev Patel) and then promptly stolen by a couple of low level thugs, played by Ninja and Yolandi Visser from the South African rap-rock outfit Die Antwoord. Oh, and Hugh Jackman plays a cargo short-wearing Luddite.

    Sounds like a Neill Blomkamp movie, right?

    We sat down with Blomkamp in New York recently and spoke about the response to “Elysium” (including the hilarious Sony leak that warned to marketers to de-emphasize the movie’s sociopolitical commentary), why designing the main robot in “Chappie” was so difficult, Hans Zimmer’s amazing, all-electronic score, and why exploding bodies is essential to his oeuvre.

    Moviefone: Let’s rewind for a minute and talk about “Elysium.” Were you happy with how that turned out? Some things came out in the Sony leaks that made it seem like they were unsure of how to market it.

    Neill Blomkamp: Sh*t, I was excited there for a minute man, like about something I didn’t know about.

    But were you happy with the film?

    No. Not really. I haven’t overly analyzed the film. I don’t think I’ll have specific enough answers for you but I feel like, generally, there are pieces of it that I really like. I love the core concept of it. I still love it. So much that I kind of want to go back and do it properly. Not remake it, but go back and do something in that world. But no… I just think as an artist or as a filmmaker, you either feel like you did what you were trying to do and you did it correctly… Or you didn’t. And whether you can isolate those elements or not… I feel like “Elysium” wasn’t perfect. And even if “District 9” and “Chappie” aren’t perfect to other people, I feel like they’re as close as I could get to that. That’s all you really ask for. Where I didn’t feel like that for “Elysium.”

    Was it the scale?

    No. Scale is irrelevant. There’s literally no difference between “Chappie” and “Elysium.” I would put it down to the screenplay, if I had to pick one thing. But there’s probably more factors than that. The story could have been better. I could have been more satirical, I feel like I was a little bit too direct.

    So, this was not a calculated “let’s get back down to a smaller movie”?

    No. People ask me about that — like the calculated smaller film, or they’ll say things like, “Did you feel pressure after ‘District 9’?” when I was making “Elysium.” I don’t feel any of that stuff. I just seem to feel instinctual choices. Maybe on a subconscious level, you know what I mean? But I’m not conscious of it. I’m just saying, “I love this movie about this robot; I want to make it.”

    You seemed to describe this movie as a much simpler comedy.

    Did I say comedy though?

    I thought you did.

    I feel like there was confusion over this other project I want to do. Because around the time I was marketing “Elysium,” I was talking about this other project, that I still want to do, that is a comedy, that I know I talked about. And then I spoke about “Chappie.” And maybe they got mixed.

    Can you talk about working with the Die Antwoord guys? Was that always in the mix?

    That was there from the beginning. That was my choice from the second I came up with the idea. I came up with the raw idea while I was writing “Elysium.” And the idea was basically one sentence: Die Antwoord raises a police robot that has artificial intelligence software loaded onto it. So they were a part of the concept from minute one.

    Were you ever nervous that they couldn’t pull it off?

    No, because even outside of the realm of acting ability, which I suppose is somewhat untested although everyone knew they were performers from the music videos. So I knew that there was a weird magnetism that everyone would be drawn to. I think if actors on-screen have some sort of weird, undeniable magnetic thing that makes you intrigued by them, then you’re in a good place. You can only go up from there. If they can say the lines and stuff, they’re in a better place. And that’s how it all worked out.

    They’re playing versions of themselves?

    Yeah, they’re versions of themselves. They’re like humans at volume 11.

    Can you talk about designing Chappie with WETA?

    Well, I guess the design came from a couple of places. I first wanted it to trace back to my original short I did in 2003. Just because that short was about an autonomous robotics company that has replaced law enforcement in South Africa and that was very close to the idea of what “Chappie” was, so I thought it would be cool to link it back to the short, and at least have the name of the company in the short be the name in “Chappie.” So I had a template of a design because I wanted to base it on that and I also had done a lot of thought processes in 2003. Because I knew the robot would be anthropomorphic and it would be designed in a cost-effective way for the police, so it could drive cars and go through doors and hold guns that the police use. So there were economic factors that made its design. And once those basic parameters were there, then it became movie design. Like, what do you want to do? So, if you think about it, it’s a really hard design brief because the robots at the beginning of the film have to be taken seriously by criminals and the exact same design has to be this infant child who you have to sympathize with. That’s a super weird design brief because they’re in such opposition of each other. That made it super difficult, in the face mainly.

    The ears help.

    Yes, the ears are a huge help.

    Chappie looks like some of the robots in “Elysium.”

    There are no ears in “Elysium.” That’s because I wrote “Elysium” and this idea came during the writing of “Elysium,” because I was writing about those droids. “Chappie” was birthed out of that idea.

    But there’s not a shared universe?

    Definitely not.

    Was blood shed during the creative process of “Chappie”?

    Blood is always shed. It’s no one person or place’s fault. It’s just the nature of spending tens of millions of dollars of other people’s cash on a creative endeavor. That doesn’t come easily if you’re trying to be specific about what you’re trying to make. If you’re more nonspecific, which seems like what most VFX films are, then it’s easy. You’re just like, “Oh, I can do that.” I just don’t want to answer to anyone. I just want to do my own stuff. And to do that, everything has to be self-funded. You have to answer to no one. So you have very understanding, cool studios, but you’re still spending their money and have to justify what you’re doing.

    “Chappie” was relatively low budget, at least compared to “Elysium.”

    Yeah, sort of. It’s not a cheap film.

    Have you talked to Peter Jackson about this at all?

    Pete has a really good model figured out. He is a very inspirational model when it comes to how to navigate Hollywood. He’s done something pretty incredible. He’s also created one of the coolest centers of creativity in film, which is WETA. It’s pretty incredible what they pulled off.

    Can you talk about working with Hans Zimmer on the score?

    Zimmer might be my favorite crewmember — or whatever the term is — that I’ve ever worked with. I literally love that guy. He’s got this great place in Santa Monica and it’s like this candy factory of awesome creativity. It was such a cool process from beginning to end. There was no friction and no issues. We got into the process pretty late. We started composing later than we should have. I had a bunch of different ideas for how to do the music but it never congealed correctly. I knew I wanted something electronic. So when I went to him I said, “Can this be all electronic? Like, not a single organic instrument in the entire thing? And could we put ’70s/’80s synth in there?” And the idea of hearing synth with more of an action theme is a really interesting concept, and he wanted to do the same thing and over the years had bought up all of these very specific Roland synthesizers. I think you can’t actually get them because he has most of them now, so someone couldn’t even emulate the sound. And he didn’t orchestrate a single thing — it’s all-digital mixed with synthesizer. I love how it sounds. Music is a huge part of filmmaking to me. And that score just feels like, to my ears, it’s exactly perfect to the movie.

    One of the hallmarks of your films is someone exploding.

    I couldn’t do as much of that in this film, unfortunately. The problem is the main robot that we follow around is this innocent child. I actually had one more thing that he did to Hugh Jackman at the end but I pulled back on it, reluctantly. But it was the correct choice for the character. I won’t say what it is. Maybe I’ll put it on the Blu-ray. But he f*cked him up. The theme and the idea of the film didn’t allow for the exploding of people, which is essential. So I may do that in the next one, if I do one.
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