Tag: dreamworks

  • ‘How to Train Your Dragon’ Soars at the Box Office

    Universal Pictures’ live-action 'How to Train Your Dragon', written and directed by Dean DeBlois. Photo: Universal Pictures.
    Universal Pictures’ live-action ‘How to Train Your Dragon’, written and directed by Dean DeBlois. Photo: Universal Pictures.

    Preview:

    • The new ‘How to Train Your Dragon’ is a roaring success so far.
    • Dean DeBlois’ film has earned more than $197 million globally.
    • Disney’s own live-action conversion of ‘Lilo & Stitch’ fell to second place.

    Looks like audiences were very ready to visit the island of Berk again.

    Or perhaps the term should truly be re-visit, since the new ‘How to Train Your Dragon,’ a live-action re-imagining of the 2010 animated adventure, is essentially that movie told over again.

    Still, audiences embraced it to the tune of $83 million at the domestic box office.

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    The new movie, written and directed by Dean DeBlois (who co-wrote and directed the animated original before taking on its two follow-ups), has been a big success for DreamWorks and Universal, which dipped a toe (a claw, perhaps?) into the animated-to-live-action conversion following years of Disney doing the same.

    Related Article: ‘How to Train Your Dragon’: An Entertaining Copy of the Original Movie

    How did the ‘How to Train Your Dragon’ live-action movie do elsewhere at the box office?

    (from left) Hiccup (Mason Thames) and Astrid (Nico Parker) in Universal Pictures’ live-action 'How to Train Your Dragon', written and directed by Dean DeBlois. Photo: Universal Pictures.
    (from left) Hiccup (Mason Thames) and Astrid (Nico Parker) in Universal Pictures’ live-action ‘How to Train Your Dragon’, written and directed by Dean DeBlois. Photo: Universal Pictures.

    ‘How to Train Your Dragon’ wasn’t just successful here.

    It collected $114 million while landing in 81 overseas markets, ranking as the No. 1 movie at the international box office, and $197.8 million globally. Top territories include Mexico with $14 million, the UK and Ireland with $11.2 million and China with $11.2 million.

    Here’s Universal’s domestic distribution chief Jim Orr on the success of the movie:

    “Our filmmaker Dean DeBlois created an incredible tale with heart, action and emotion. Multiple generations are in love with it. With our audience scores, I can only believe we are going to have a long run throughout the summer.”

    And this was ComScore analyst Paul Dergarabedian on one reason for it:

    “PG has become the goldilocks of ratings, one that indicates a film is appropriate for kids but still has enough edge to appeal to young adults, teens and more mature moviegoers. This is certainly a trend that should carry over to ‘Elio,’ ‘Smurfs’ and ‘The Bad Guys 2,’ which are yet to come on the summer movie slate.”

    It’s a success story, since the movie cost $150 million to make and an additional $100 million to market, but assuming it has legs at the box office, it’ll easily make some profit.

    What else happened at the box office this weekend?

    (L to R) Maia Kealoha as Lilo, Stitch and Sydney Agudong as Nani in Disney’s live-action 'Lilo & Stitch'. Photo courtesy of Disney. © 2025 Disney Enterprises Inc. All Rights Reserved.
    (L to R) Maia Kealoha as Lilo, Stitch and Sydney Agudong as Nani in Disney’s live-action ‘Lilo & Stitch’. Photo courtesy of Disney. © 2025 Disney Enterprises Inc. All Rights Reserved.

    This weekend’s new arrival deposed the previous box office champ, Disney’s ‘Lilo & Stitch’, another example of a movie that was re-imagined in live-action from an animated original.

    In a distant second place, the other remake has collected $15.5 million in its fourth weekend of release.

    The company won’t be too worried, though, as the movie is already a blockbuster with $366 million domestically and $858 million globally. It’s on track to be the year’s first billion dollar release.

    The weekend’s other major wide release, A24’s ‘Materialists,’ launched at No. 3 with a promising $12 million from 2,844 venues.

    Though it was met with a mixed audience reception, the film launched above projections that had been sitting around $8 million to $10 million.

    Directed by Celine Song in her follow-up to the Oscar-nominated ‘Past Lives,’ the movie follows a New York City matchmaker (Dakota Johnson) who finds herself in a love triangle with a wealthy suitor (Pedro Pascal) and an imperfect ex (Chris Evans).

    A24 spent $20 million on the film, not including marketing fees.

    (L to R) Dakota Johnson and Pedro Pascal in 'Materialists'. Credit: Atsushi Nishijima.
    (L to R) Dakota Johnson and Pedro Pascal in ‘Materialists’. Credit: Atsushi Nishijima.

    Fourth place went to Paramount’s ‘Mission: Impossible – The Final Reckoning’ with $10.3 million in its fourth week of release, declining 31% from the prior weekend.

    The eighth entry in the Tom Cruise-starring action franchise has amassed $166.3 million in North America and $506 million worldwide to date.

    Against its massive $400 million budget (partly the impact of covid and other delays), though, ‘The Final Reckoning’ doesn’t have the strength to climb out of the red in its initial theatrical run.

    The ‘John Wick’ spin-off ‘Ballerina’ rounded out the top five.

    The film earned $9.4 million from 3,409 theaters in its second weekend of release, a 62% decline from its debut. So far, the movie has generated $41.8 million domestically and $91.5 million globally, hardly punching above its weight for the franchise.

    What’s the future for the ‘How to Train Your Dragon’ live-action franchise?

    Even before this movie was released, DreamWorks and Universal were clearly enthused, as a sequel has already been ordered, with a date set for June 11th, 2027.

    Given the response to this one, it certainly looks like cinemagoers will be back for it.

    Mason Thames (right) as Hiccup with his Night Fury dragon, Toothless, in Universal Pictures’ live-action 'How to Train Your Dragon', written and directed by Dean DeBlois. Photo: Universal Pictures.
    Mason Thames (right) as Hiccup with his Night Fury dragon, Toothless, in Universal Pictures’ live-action ‘How to Train Your Dragon’, written and directed by Dean DeBlois. Photo: Universal Pictures.

    Other Movies Similar to ‘How to Train Your Dragon:’

    Buy Tickets: ‘How to Train Your Dragon’ (2025) Movie Showtimes

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  • New Trailer for ‘Puss in Boots: The Last Wish’

    Puss in Boots
    Puss in Boots (Antonio Banderas) in DreamWorks Animation’s ‘Puss in Boots: The Last Wish,’ directed by Joel Crawford.

    Our first look at the latest ‘Shrek’ fantasy universe spin-off – a new adventure for swashbuckling feline hero Puss in Boots (Antonio Banderas) – arrived via the first trailer back in March.

    Now here’s the second trailer, which fills in a few more details.

    The story of ‘Puss in Boots: The Last Wish’ is a relatively simple one: Puss, the crusading, heroic, flamboyant hero/musician is still happy to pull off daring feats and strum a few catchy tunes. But all his adventuring has started to catch up with him. After an unfortunate run-in with a falling bell during his latest gig – in both senses of the word, since he was playing music and battling a giant – leads to him losing his eighth life, he begins to realize that he only has one left.

    Yet while on-again-off-again girlfriend Kitty Soft Paws (Salma Hayek) tries to convince him – using all her cute-face superpowers that outrank his own – that having one life to live makes it even more special, Puss is not ready to admit defeat, and he heads out to find a way to get more life before death.

    In their quest, Puss and Kitty will be aided — against their better judgment — by a ratty, chatty, relentlessly cheerful mutt, Perro (Harvey Guillén). Together, our trio of heroes will have to stay one step ahead of Goldilocks (Florence Pugh) and the Three Bears Crime Family (Ray Winstone’s gravelly tones are behind Papa Bear), “Big” Jack Horner (John Mulaney) and terrifying bounty hunter, The Big Bad Wolf (Wagner Moura).

    The cast also includes Samson Kayo, Anthony Mendez, and Olivia Colman.

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    In this latest trailer, we also see where Puss is advised to head when he first learns of his conundrum – a quieter, “safer” life with Mama Luna (voiced by Da’Vine Joy Randolph), who has quite the collection of felines already (none of which are particularly happy to see the new arrival).

    An existence of filthy litter boxes, knitted booties, and a new name (Pickles) would seem to beckon, but while Pus tries to make the best of it, his past catches up with him.

    Mama Luna’s is also where he meets Perro, who, it turns out is a therapy dog. Oh, and unless we’re mistaken, that’s former DreamWorks staff member (and ‘Spider-Man: Into the Spider-Verse’ co-director) Bob Persichetti popping up as the “Ohhh Cat” among Mama Luna’s feline charges.

    The animation style appears to be slightly shifted away from the original movie’s look – there’s a more painterly feel to it, more along the lines of DreamWorks’ recent ‘The Bad Guys’.

    Joel Crawford, who directed ‘The Croods 2: A New Age’ is behind the new ‘toon, working alongside Januel Mercado, who also worked on the prehistoric sequel, with a script from Paul Fisher.

    And the movie also marks a small point of DreamWorks history – it’s the first sequel derived from a spin-off movie.

    ‘Puss in Boots: The Last Wish’ will be in theaters on September 23.

    Puss in Boots (Antonio Banderas)
    Puss in Boots (Antonio Banderas) in DreamWorks Animation’s ‘Puss in Boots: The Last Wish,’ directed by Joel Crawford.
    ‘Puss in Boots: The Last Wish’ will be in theaters on September 23.
    ‘Puss in Boots: The Last Wish’ will be in theaters on September 23.
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  • First Trailer and Poster for ‘Puss in Boots: The Last Wish’

    'Puss in Boots: The Last Wish' Poster
    DreamWorks Animation’s ‘Puss in Boots: The Last Wish’ Poster.

    As you will have read yesterday, the sequel to 2011’s ‘Puss in Boots’ is on its way after some development hairballs. Yesterday’s news was of casting – the likes of Florence Pugh, Olivia Colman and ‘What We Do in the Shadows’ Harvey Guillén joined the movie, and now we can hear at least a few of the new recruits in the first trailer.

    The story of ‘Puss in Boots: The Last Wish’ is a relatively simple one: Puss (voiced as usual by Antonio Banderas) is a crusading, heroic, flamboyant hero/musician, happy to pull off daring feats and strum a few catchy tunes. But all his adventuring has started to catch up with him. After an unfortunate run-in with a falling bell during his latest gig – in both senses of the word, since he was playing music and battling a giant – leads to him losing his eighth life, he begins to realize that he only has one left.

    A funny montage explains how he shed the others – lethal encounters include angry dogs playing (and losing) at poker, being trampled to death by bulls, being shot from a cannon, a sumo wrestling match and an apparent serious shellfish allergy. And he hasn’t really noticed the chances ticking away, because, as he admits, he’s not “a math guy.”

    Yet while girlfriend Kitty Soft Paws (Salma Hayek) tries to convince him – using all her cute-face superpowers that outrank his own – that having one life to live makes it even more special, Puss is not ready to admit defeat, and he heads out to find a way to get more life before death.

    In their quest, Puss and Kitty will be aided — against their better judgment — by a ratty, chatty, relentlessly cheerful mutt, Perro (Guillén). Together, our trio of heroes will have to stay one step ahead of Goldilocks (Pugh) and the Three Bears Crime Family, “Big” Jack Horner (John Mulaney) and terrifying bounty hunter, The Big Bad Wolf (Wagner Moura).

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    ‘Puss in Boots: The Last Wish’ features a comedic cast that includes Colman, Ray Winstone (something of a ‘Black Widow’ reunion for him and Pugh, then), Samson Kayo from ‘Our Flag Means Death’, ‘Jane the Virgin’s Anthony Mendez and Da’Vine Joy Randolph, a DreamWorks Animation veteran following ‘Trolls World Tour’.

    Puss is, of course, himself a veteran of several ‘Shrek’ movies, his own first film and several videos and TV series. Is it any wonder he’s burned through so many lives?

    ‘The Last Wish’ is similarly living a second chance – following a tricky filmmaking process that saw the movie cancelled once, punted around the DreamWorks release schedule and with more than one director listed as aboard then vanishing like someone cursed by a witch. The movie’s now in the home stretch and headed to screens.

    This current version comes courtesy of ‘The Croods: A New Age’ director Joel Crawford and producer by Mark Swift, with the movie now set for release on September 23.

    'Puss in Boots: The Last Wish' Poster
    DreamWorks Animation’s ‘Puss in Boots: The Last Wish’ Poster.
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  • ‘Abominable’ Trailer Unleashes an Adorable Yeti in Animated Adventure Tale

    ‘Abominable’ Trailer Unleashes an Adorable Yeti in Animated Adventure Tale

    Dreamworks

    When a young girl takes in a stray yeti, a mountain-sized adventure follows.

    The trailer for “Abominable,” DreamWorks’ latest animated tale, is here with a large, fluffy, adorable yeti at the heart of it. A girl named Yi (Chloe Bennet) discovers a yeti, who has escaped from a greedy collector. With the help of two friends, Yi takes the yeti — which she names Everest — back to his home in the Himalayas, hoping to reunite him with his family as an outlet for her own grief for her father.

    Yetis seem to be all the range in animated films — last year brought “Smallfoot” and spring brought “Missing Link.”

    Director Jill Culton told EW it was important for her to cast Asian actors in Asian roles and work with the Shanghai-based animation company Pearl Studio.

    “It’s just about getting to that authentic place,” she said. “Just as an example, we set-dressed the entire city, and then we got the feedback that there are no metal trash cans in China. So we had to go back through every scene and change the trash cans to rubber.”

    “Abominable” opens in theaters September 27.

  • Amblin Acquires World War II Naval Drama ‘A Game of Birds and Wolves’

    Amblin Acquires World War II Naval Drama ‘A Game of Birds and Wolves’

    Imperial War Museums: http://www.iwm.org.uk

    There are still untold stories of World War II, including Operation Raspberry, in which a retired naval captain and eight young women helped turn the tide of the war.

    The upcoming non-fiction book, “A Game of Birds and Wolves,” by Simon Parkin, which sounds a bit  like “The Imitation Game” and “The Bletchley Circle,” details this previously unknown operation.

    Per the Amazon synopsis, it captures a key moment when  Admiral Sir Max Horton (pictured in the IWM photo above) found he was losing a wartime game with toy battleships to a “fresh-faced seventeen-year-old woman.”

    The film “tells the story of the unlikely heroes of the Western Approaches Tactical Unit – a retired naval captain and eight young women – whose eureka moment cracked the battle of the Atlantic.”

    The book has been acquired by Amblin Partners DreamWorks Pictures, the same folks behind “Saving Private Ryan.” It seems a bit of a long shot Steven Spielberg, who won a Best Director (but not Best Picture) Oscar for his war-time epic, will be directing himself.

    Vicky Jones (“Killing Eve”) has been tapped to write the adaptation.

    The book is being released on November 11 in the U.K. by Spectre.

    [Via THR]

  • Why Pixar’s ‘A Bug’s Life’ Vs. ‘Antz’ Was Such a Big Deal 20 Years Ago

    Why Pixar’s ‘A Bug’s Life’ Vs. ‘Antz’ Was Such a Big Deal 20 Years Ago

    Pixar/DreamWorks

    Twenty years ago, one of the strangest cinematic showdowns occurred, between Pixar’s “A Bug’s Life” and Dreamworks’ “Antz.”

    Both movies star computer-generated insects and both battled for box office supremacy. And while these days, both movies are hardly remembered aside from the unfortunate fact that they both star widely-accused sex offenders (yikes), the behind-the-scenes tumult that surrounded their production and release remains as fascinating as ever. “A Bug’s Life” and “Antz” weren’t just conspicuously similar animated features, they were mastheads in a violent battle between warring corporate entities.

    Let’s start at the beginning. In 1995, “Toy Story” was released to a rapturous response. Not only was it a technological breakthrough, serving as history’s very first fully computer animated feature, but it was also an emotionally resonant and artistically sound creative accomplishment, too. A year before the film hit theaters, a then-nascent Pixar started developing its second feature, then called, simply, “Bugs.” But in the years since “Toy Story’s” celebrated release, Jeffrey Katzenberg, a top Disney executive who was chiefly responsible for bringing Pixar to Disney, defected, ultimately forming DreamWorks SKG with pals Steven Spielberg and David Geffen.

    By the time “Toy Story” was in post-production on the Universal lot, DreamWorks had already set up shop nearby, and “Toy Story” director John Lasseter had stopped by the new office to talk about their follow-up project (“Bugs”) and get some friendly creative input from his former boss. A Business Week article from 1998 noted that, “Lasseter left the meeting with no sense of concern.”

    Hindsight, though, illuminates a lot.

    In Walter Isaacson’s “Steve Jobs” biography, Lasseter said, “I should have been wary. Jeffrey kept asking questions about when it would be released.” And the when of it was incredibly important.

    Lasseter had told Katzenberg that Disney and Pixar hoped to have “Bugs” (finally “A Bug’s Life”) ready by the fall of 1998. That was the same timeframe that Katzenberg had earmarked for DreamWorks’ first animated epic, a splashy biblical tale called “The Prince of Egypt” that featured a starry vocal cast (among them: Val Kilmer, Ralph Fiennes, Sandra Bullock, and Jeff Goldblum) and creative principles all mined from Disney (lyricist Stephen Schwartz, composer Hans Zimmer, and co-director Brenda Chapman). Katzenberg wanted “The Prince of Egypt” to be a sensation and was noticeably concerned about going up against Pixar’s sophomore feature, so he quietly put a second, computer-animated project into development: “Antz,” with the animation being handled by Pacific Data Images, a studio closely associated with Pixar.

    DreamWorks

    Supposedly, it was PDI chief Carl Rosendahl who broke the news to Lasseter about the development of “Antz.” Rosendahl laid it all out for Lasseter: DreamWorks had agreed to purchase 40% of the struggling PDI, but only if the studio could deliver “Antz” before “Bug’s Life.” (“Antz” was originally scheduled for the spring of 1999, but it was then moved to October 2, 1998.)

    In terms of the official story, Lasseter claims to have read about the film’s development in the trades.

    David Price’s book, “The Pixar Touch,” recounts that Katzenberg gave PDI “rich financial incentives” to make sure they could beat Pixar to the punch. In the Business Week article, Lasseter said that he called Katzenberg and said: “Jeffrey, how could you?” Lasseter went on: “[Katzenberg] started talking about all this paranoid stuff about conspiracies — that Disney was out to get him…. He said he had to do something. That’s when I realized, it wasn’t about me. We were just cannon fodder in his fight with Disney.” (This was during the time that Katzenberg had engaged in a costly legal battle with Michael Eisner over profit sharing — the court would ultimately rule in Katzenberg’s favor.)

    Shortly thereafter, Katzenberg offered a deal: He would cancel production on “Antz” if Disney would move “A Bug’s Life” away from “The Prince of Egypt.” Lasseter, somehow, was even angrier, storming into Pixar CEO Steve Jobs’ office. In the Business Week article, Jobs said that he told Lasseter, “There’s a word in the dictionary for this, it’s called extortion.”

    Katzenberg then called Jobs. Jobs didn’t budge. Katzenberg later denied that those phone calls had taken place.

    In 1998, Lasseter said that the dust-up caused by the competing productions had “completely changed the community.” After all, they were so friendly with PDI that the two studios would co-host parties at the industry trade show SIGGRAPH. But now they were locked in a battle orchestrated by competing corporations and the men with very big egos behind those corporations.

    Pixar

    Still, it stung Lasseter personally. “The whole idea was to draw us into a bugs vs. bugs war, so they’d get compared to us,” Lasseter told Business Week. According to “The Pixar Touch,” Lasseter had referred to “Antz,” with its muted color scheme and more rudimentary animation, as the “shlock version” of “A Bug’s Life.” At the time of the film’s release, Jobs told the Los Angeles Times that, “The bad guys rarely win.”

    Sure, “Antz” beat “A Bug’s Life” to the box office and brought in a respectable $90 million domestic and $81 million foreign, which is even more impressive when you consider that it inadvertently wound up being the first animated feature from DreamWorks (and PDI). But when “A Bug’s Life” flew into theaters a few weeks later, it racked up $163 million domestic and another $200 million, it handily squashed “Antz.” If DreamWorks and PDI were the bad guys in the scenario, as Jobs had suggested, they certainly didn’t win.

    Yet what Katzenberg knew — and when he knew it — remains the biggest mystery. According to the Jobs biography, Katzenberg reached back out after the smash success of 2001’s “Shrek.” That film, which largely lampooned Disney, was an undeniable sensation, even if large swathes of it were stolen from a Disney animator at the time (that’s a whole ‘nother story). It was after “Shrek’s” success that Katzenberg told Jobs, again, that he had no idea about “A Bug’s Life” while working at Disney and that if he had known about it, he would have made more money thanks to his lawsuit and the associated profit participation owed him, than actually producing “Antz.”

    Jobs didn’t buy it and Lasseter remained incensed.

    In fact, when DreamWorks Animation was up for sale a few years ago, Disney could have easily bought the studio and folded those characters into its already-bursting portfolio. But it was Lasseter who stopped any deal from going forward. He was still stung by “Antz.”

  • ‘How to Train Your Dragon 3’ Details Reveal ‘Bittersweet’ Farewell

    ‘How to Train Your Dragon 3’ Details Reveal ‘Bittersweet’ Farewell

    How to Train Your Dragon
    Dreamworks

    It’s the end of the road (skies?) for Hiccup and Toothless.

    The filmmakers behind “How to Train Your Dragon 3” have revealed new details about the final installment of Dreamworks’ mega hit animated franchise.

    “We thought about it for a long time and came up with what we think is a bittersweet way to say goodbye to these characters, but the right way,” director Dean DeBlois told Entertainment Weekly.

    Not only will “How to Train Your Dragon: The Hidden World” conclude the film trilogy, it will also conclude the popular television spinoffs.

    “You will understand why Hiccup says, as you heard in the trailer, ‘There were dragons when I was a boy.’ And by the end of this film, you’ll have answered the question of what could have happened to them.”

    The movies have followed Hiccup (voiced by Jay Baruchel) as he bridged the divide between humans and dragons, largely through his own relationship with his dragon friend Toothless. Along the way, he lost his father Stoick the Vast (Gerard Butler), found his estranged mother Valka (Cate Blanchett), and romanced Viking villager Astrid (America Ferrera).

    “The Hidden World” brings back Stoick in flashbacks, and in one, he tells a toddler Hiccup about a secret home of dragons hidden by a great waterfall somewhere. Now grown up, Hiccup wants to find that safe place, especially with a villainous dragon trapper on the prowl.

    “How to Train Your Dragon 3” opens in theaters March 1, 2019.

  • ‘Trolls 2’ Is Coming in 2020, Justin Timberlake and Anna Kendrick to Return

    trolls, trolls 2, poppy, branch, justin timberlake, anna kendrickAs Justin Timberlake’s Oscar-nominated earworm declared, you can’t stop the feeling, and apparently, you can’t stop the “Trolls” franchise, either: The series will continue with “Trolls 2,” which studio DreamWorks officially announced on Tuesday.

    In a Twitter post, DreamWorks revealed that the sequel to the hit 2016 animated flick about the lovable dolls with wacky hair is due out on April 10, 2020, and it will feature the return of the first film’s two biggest stars. Justin Timberlake is set to reprise his role as Branch, while Anna Kendrick will be back as Poppy.

    No additional intel about the follow-up has been revealed just yet, though we imagine that Timberlake will once again be contributing some original music to the flick. The singer-actor was nominated for an Academy Award this year for the tune “Can’t Stop the Feeling!,” which he performed to open the now-infamous ceremony. (A performance that included a reunion with his onetime “Mickey Mouse Club” costar, Ryan Gosling.)

    Also unclear right now is just how many other original stars will also return. In addition to Timberlake and Kendrick, the flick’s starry voice cast also included Christopher Mintz-Plasse, Russell Brand, Zooey Deschanel, Jeffrey Tambor,Christine Baranski, James Corden, and Gwen Stefani.

    Stay tuned for more details as they become available.

    [via: Trolls/Twitter]

  • The ‘Shrek’ Honest Trailer Points Out ‘Overused Disney Tropes’ We Still Love

    Screen Junkies’ Honest Trailers series has been taking on its most-requested films, and it finally got around to making a video for “Shrek,” fans’ No. 1 pick.

    The video offers a good reminder that no, Disney didn’t make the film. Instead, “Shrek” came from DreamWorks Animation and parodied “all of the overused Disney tropes” by fully embracing them. “If you can’t beat ’em, join ’em … while at the same time mercilessly mocking them,” the narrator says.

    The video uses solid evidence to point out some of these tropes in action. For example, the narrator calls Shrek, “the reluctant, ugly hero who thinks no one who can love them,” and we see him next to Disney’s Beast and Quasimodo. Fiona, on the other hand, is described as a “no-nonsense princess,” much like Jasmine, Esmeralda, Mulan, and Pocahontas.

    Watch for more below. Fair warning: You may get Smash Mouth’s “All Star” stuck in your head.

    [via: Screen Junkies/YouTube]

  • Marc Guggenheim Talks del Toro’s ‘Trollhunters,’ Confirms More DC/CW Crossovers

    Netflix & DreamWorks Animation's TROLLHUNTERSAs any fan of the The CW’s superheroic series “Arrow” and “Legends of Tomorrow” knows, writer/producer Marc Guggenheim‘s got a pretty solid track record for translating imaginative adventure projects from the page to the screen.

    For his latest effort, Guggenheim’s turning his attention from the comic book page to the world of young adult fantasy fiction by “Trollhunters,” the 2015 novel by acclaimed filmmaker Guillermo del Toro along with Daniel Kraus. Long before the book was published — five years, to be precise — Guggenheim was collaborating with del Toro on an animated adaptation of the tale that finds seemingly average teenager Jim inadvertently elevated to the role of Trollhunter, defender of a secret, centuries-old community of trolls hidden beneath his hometown, and finds himself balancing the demands of his title with making sure he makes it to gym class.

    When del Toro’s expansive universe proved too big to be contained in a single film, Guggenheim put on his executive producer hat and built out a “Trollhunters” saga for the small screen as a 26-episode animated series for DreamWorks Animation, debuting on Netflix Dec. 23, featuring an all-star voice cast (including Steven Yeun, Kelsey Grammer, frequent del Toro collaborator Ron Perlman and the late Anton Yelchin in his final performance as Jim)

    Guggenheim joined Moviefone to delve into his behind-the-scenes experiences bringing del Toro’s vision to animated, serialized life, and he also shares his thoughts on the wildly positive reception to the ambitious recent crossover of all four of the DC Universe TV series and what it promises for the future.

    Moviefone: You’re no stranger to adapting characters that are created by somebody else or in some other medium, but Guillermo del Toro has such a specific vision for everything he does; he’s such a very specific type of artist. How was the process different in trying to realize Guillermo’s very specific vision for “Trollhunters”?

    Marc Guggenheim: I think that’s a really smart and savvy question. I will say it helps enormously that Guillermo is able to, I think in many ways, sort of square the circle in the sense that, you’re right, he does have an incredibly specific vision, and that’s amazing, and that’s why he’s, quite frankly, Guillermo del Toro.

    At the same time, it threatens to be contradictory. I think, for anyone else, it is contradictory. But in Guillermo’s case, it really isn’t. He is incredibly collaborative, and he’ll take a good idea from anywhere. He goes into these things without any ego. He’s able to always keep his eye on the ball of what he wants, and he never looses sight of that, which is terrific. But at the same time, that vision still has room for other people’s contributions. It’s a remarkable thing, and it’s a very rare thing, as you might imagine.

    What did you learn from collaborating with Guillermo?

    Oh gosh. I honestly don’t know if we have the kind of time to list it all! The truth of the matter is that I always describe working with Guillermo as like going to film school. I don’t think there’s a single meeting, or phone call, even from the longest story breaking session to the shortest touch base, where he doesn’t end up saying something where I don’t learn something either about the business or the craft, or about storytelling in general.

    I would say probably the biggest thing I learned from Guillermo is trusting your audience. I think Guillermo, he really does trust the audience. Even when we’re working on something where we intend for the audience to include young kids. He’s very much about trusting the audience. They’ll get it. They will follow the narrative, no matter how rich, no matter even how complex, and I don’t think he’s wrong. He trusts that the audience can handle it, even young kids can handle it.

    I think he’s right. I think it’s something that we tend to lose sight of, particularly in television. It’s a very, very invaluable lesson.

    This is a great time for animated work on TV, with shows incorporating a little bit more complexity and serialization in the storytelling. For you, what was the fun and the challenge of a serialized story in the animation sphere?

    First of all, it was a huge amount of fun. It’s funny. I never really looked at it as like a challenge. It honestly really felt like a series of opportunities. I think the project ended up benefiting a little bit from the fact that I hadn’t really done animation, and I hadn’t done children’s television. The approach that we all took, consistent with Guillermo’s vision, was that we’re not writing it for kids. We’re just writing it basically for people, and for people of all ages. So it’s something that kids can watch, but there’s plenty of humor that adults can appreciate.

    There’s a timeless quality to the setting that makes it appeal to people of all ages. I think the story is very universal. It’s essentially a “Chosen One” story, but sort of within that very generic description there was a huge amount of room for us to play with those tropes, and tweak them, and turn them on their head a little bit, which I think, again, is the kind of thing you come to associate with Guillermo’s writing.

    I think one of the things Guillermo doesn’t get enough credit for is, everyone understands and recognizes he’s a visionary director, and he has this incredible visual style, but he’s also a remarkable writer, and brings a lot of heart and humor to his work. It’s a lot of fun to put that all in the mix and see what we ended up with. I’m sorry, I realize I started to run very far field of your original question.

    Are you energized to develop some more stuff in the animation field? Is that now a territory that you feel really attracted to?

    Yeah. I have to say that this whole experience — and I’ve been working on “Trollhunters” now for about five years — has been just so joyful. I can’t express that enough. Part of it’s the animation side of it. Part of it is just the wonderful people at DreamWorks who we work with.

    Whenever I go over to DreamWorks and see the animators, and see the designers, and just even walk around the space, quite frankly, it’s so inspiring, and I come back to my offices at “Arrow” and “Legends” almost re-energized.

    So, yeah, I would like to think that it’s not my last foray, as always. I’m very much about not picking things based upon the genre, but rather “Is the story interesting to me? Is the world compelling? And are the people involved people that I want to be spending time with?”The CW DC crossover 2016I imagine you were pretty gratified to see the enthusiastic response to the big crossover among the DC/CW series, particularly to the 100th episode of “Arrow.” When you started seeing the fan reaction to what was happening on-screen, how did you feel?

    I’d probably have to say, first of all — just because it’s the nature of my personality — relieved. You know what was really nice? What was so great about the response — I was reading Twitter and checking social media and everything, was for one night at least, the “Arrow” 100th, we all sort of dropped the tribalism of which relationships we wanted, and what plotlines were upsetting us, and it was just the celebration of the show. And that was really, really wonderful.

    Both the 100th episode and the crossover, it really was written with fans in mind. The whole thing really was an exercise in “What do we think is cool? What do we think the audience will think is cool? Trust that what we think is cool and what the audience thinks is cool is the same thing, and just go for it.”

    I think the cherry on top of the sundae was, I think everyone watched with an eye towards what we were trying to accomplish. They recognized it was a TV show and it wasn’t a movie, so they were I think impressed by the scope of it. They recognized that each of these shows has their own identity, so they understood that the “Flash” episode is an episode of “Flash,” same with “Arrow,” same with “Legends.”

    I think what was most gratifying was just the fact that everyone was on board for this ride that we had constructed for them. It was super great. Definitely everyone, both here at the office and the studio and network, we’ve still been on a high.

    Do you see this as being an annual event?

    Yeah. I think, certainly, each year we’ve done a crossover, and each year it’s gotten bigger and more ambitious. Those sorts of decisions are actually made well above my head — though I don’t think it’s hard to look at the landscape and go “Well, surely there will be a proper four night crossover next year with all four shows — ‘Supergirl’ properly included.”

    But who knows? I think all of us are still recovering a little bit from this crossover. It is a lot of work. I’m not going to lie to you. It’s a labor of love for sure, but it’s definitely — it’s kind of like childbirth. You don’t want to immediately start thinking about the next baby. You’re still holding the newborn in your arms.

    I felt with the “Arrow” 100th in particular, by the time we got to the end of that particular episode, for “Arrow,” the table’s really been reset; everything seems open to a whole new way of looking at things and the possibilities are wide open. Do you guys feel that way creatively on staff?

    Yes and no, in the sense that, look: I think on “Arrow,” we’ve always sort of felt like, once we introduced Barry Allen, and once the universe sort of expanded to include metahumans, and now time travel and parallel universes, and now aliens, I think we all recognize that the world is much bigger, and that “Arrow” can absolutely do episodes where he’s fighting a metahuman, or, like we did last year, introduce magic.

    I think, last year, we leaned pretty heavily into metahumans and magic. I wouldn’t say the results were mixed — I would say that the response was mixed. I think what’s a fun challenge for us on “Arrow”; how do we acknowledge this larger universe that has grown, while at the same time allowing “Arrow” to do what it does best? Which is: each of these shows has its own identity, and “Arrow” is the gritty, grounded crime drama. We do 23 episodes a year. So that’s a pretty big canvas, and I think that out of 23 episodes, the show can benefit from, and withstand, the occasional foray into genre.